![]() It's worth noting that abilities such as Power Word: Barrier hit the entire raid of 20 people, while most AoE heals hit a limited amount of players within the raid. See Power Word: Barrier or Aura Mastery in comparison to Sacred Soil or Collective Unconscious. In terms of mitigation, CDs in WoW are much more powerful, but on a much longer CD. Otherwise, prior to this expansion, a “big healer CD" was simply spamming Helios/Cure III/Succor as much as you can, as they don’t have a cooldown and hit every player in the raid. The current extreme primals both have stacked raid AoEs that pulse, where these abilities are, honestly, too powerful, but not at all necessary to deal with the incoming damage. Historically, the raid’s damage received hasn’t ever been proportionally matched by the ever-increasing power of healer arsenals, but it’s worth mentioning should this change. These are certainly very powerful tools, but are contextually incomparable to WoW CDs typically assigned by your Raid Leader like Resto Druid’s Tranquility, Mistweaver Monk’s Revival, or a Venthyr Holy Paladin’s Ashen Hallow - all of which are typically 2-4 minute cooldowns, give or take.Īs of Endwalker, with the addition of things such as Lilybell, Macrocosmos, and Panhaima, that is finally changing.well, hypothetically. Otherwise, the standalone tools you work with are things such as Scholar’s Indomitability, Astrologian’s Earthly Star, or White Mage’s Assize. ![]() Healing CD’s sort of existed prior to Endwalker in FF, but it was mostly in the form of enhancements to GCDs already within your toolkit. While the disparity between a healer's DPS and an actual damage dealer's DPS is much larger in WoW, this can also be attributed to there being 4-6 healers commonly in WoW while FF always has 2. The Discipline Priest DPS is more complicated, but offers less relative DPS contribution to the raid compared to FF healers. Each of these abilities do significantly different things, and most are optimally used inside the Schism window for bonus damage. Every 3 minutes, I’m using my covenant ability, which then allows me to alternate Ascended Blast and Ascended Nova on a two-to-one ratio. On Discipline Priest, I’m pressing Schism, Smite, Penance, Mind Blast, Shadowfiend, Purge the Wicked, Power Word: Solace, and Shadow Word: Death. I’d use Toxikon for mobility, and Pneuma when I also want to throw an AoE heal on the party. Three of these have the exact same potency, but have other use-cases. By contrast, WoW healers have less tools, but they’re used more often.Įven in the case of the newly released Sage which has the most robust DPS kit, I’m pressing Eukrasian Dosis, Dosis, Toxikon, Pneuma, and Phlegma on CD for single target boss damage. FFXIV healers generally have many more healing tools, but the most powerful ones are often relegated to an oGCD (off-global, weaved inbetween the GCD). ![]() Interestingly, while most of your CPM (Casts Per Minute) are emphasized on actual healing upkeep in WoW, WoW healers still have more DPS buttons, you just don’t use them as often (barring Discipline Priest and Holy Paladin). ![]() In WoW, most of your GCD allocation will be whack-a-mole spot heals and typically an AoE heal that targets some, but not all of your raid on a short CD. What I mean is that in FFXIV, as you find comfort in your job and the encounters, 80-90%~ of your GCDs are going to be your single target DPS nuke. In WoW, it’s mostly accurate to say that the “spammable” bread and butter abilities are utilized proportionally opposite to their FFXIV counterpart. in FFXIV, it’s a lot less active, though it wasn’t always this way. In World of WarCraft, the healing component is a lot more active. With Savage less than a week away and this being the first foray into difficult raid content for World of WarCraft refugees, I’ve compiled some key changes in the roles between games.įor the sake of brevity, I attempted to not dive too deep into individual abilities and healer kits and focused more on overarching themes of the role in its entirety. ![]()
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